Posts

An update on the fine tuning of Beta 2.20 of DQ1 Remake

While whittling away at bugs and getting stuff fixed (the Combat Log now works in battle just fine without hanging issues), I have also done some other changes to tighten up the game, since I'm most of the way towards the day of a "gold" release, or a version I can call "complete" * Some areas have been edited graphically for consistency, so what you see is what you get (you see a brown tower on the world map, but you enter it and the walls are all white, this is getting eliminated as much as possible) * Fixed the game AI to be far less punishing for some enemies. Trick Bags were ANNOYING because of their Sleep spell spam, could make battles take forever because you'd never wake up in time to kill them before they all ran away. This was fixed, and some enemies were edited so they were prone to spamming certain attacks as much. * I have also been trying to remove every last remnant of my old dialogue system, this has been a constant source of crashes, a...

Build 2.20 will be be essentially Build 2.10 V2 with extras

Build 2.20 will basically be my planned Build 2.10 Bugfix V2 with the Catilin area and all areas save the final landmass (where the Dragonlord's castle is) accessible, which means another town and three or four dungeons will be added. It will also have the following changes: * Lots of bugfixes I missed in 2.10 * Balance changes (mostly to make certain things easier) * Item limit decreased to 10 of any item. Not nine like in most Dragon Quest games because it will be easier to make batch recipes of five when crafting this way. You can store an extra ten items in the storage services at most banks if you need to. * Going to fix the music so more of it loops or at least doesn't have obvious fadeouts anymore. * New credits sequence implemented. (will be viewable from player menu, ends and send player to title once seen, be warned). Features the soundtrack "Theme For Gamers", courtesy of Jared Burrell, which he was kind enough to pre-loop for me. * Some graphics c...

I may need to make a SECOND bugfix release of version 2.10

While it's not as bad as I feared, as in, major bugs that cripple entirely having any fun whatsoever, lots of little bugs and issues have cropped up in my game to the point that, as I beta test it, I'm discovering more and more things that can crash the game (mostly remnants of my old portrait/faceset system), as well as a passel of goofy glitches, most harmless, but still annoying, so I'm still going to release a new version as planned, but before that I'm releasing a 2.10BF V2 edition of the 2.10 build beforehand. It will contain a partial implementation of some of the 2.20 build's features, so it will double as a sneak preview of 2.20, but I won't guarantee stability past Catilin since that was projected for the 2.20 build onwards.

DQ Remake 1 Beta 2.20 will take awhile longer

Due to a combination of needing to add more content and having to acquire some more resources, the next build may take awhile longer. However, the good news is that the next build will have a LOT more content than previous builds, with many areas I had not completed finished. For those who may have been hoping for this to be finished sooner, I beg your patience for now, as the next build may have an even higher version number once I am ready to release it due to having much more content.

Why I now post openly on THE Kiwi Farms

As some may already be aware, I now have a public account in my own name on the Kiwi Farms. My reasons are as follows: 1. I was so appalled by the lengths that were gone to to exact retribution against Joshua "Null" Moon's family just to get back at him I decided if the Kiwi Farms were ever brought back after he temporarily shut them down as a result, I would post there under my own name in protest of such attempts at spite. 2. Certain parties (who I shall leave nameless and not comment on further by their own request) have requested I not speak of them if the Kiwi Farms were ever revived. I have every intention of honoring that promise. 3. Some at the Kiwi Farms were not entirely sure the "GethN7" there is actually me. I have written this to confirm it is. I had an account on the Farms prior to the temporary shutdown, now no longer in use. Null is the only one I have shared this with in the interests of full disclosure, and I have requested he not revea...

Enough innocent people have been hurt, so I deleted some stuff since the Kiwi Farms was taken down

The Kiwi Farms were recently taken down by its owner due to threats to the welfare of his family, threats so severe ordinary legal recourse would not have been sufficient to protect them. I'm sorry innocent members of his family had to suffer because of this unwarranted assault on them when Null was the intended target of those who decided tormenting his family was justified, but I will not mourn the Farms passing if it grants his family some relief from their tormentors. I have family too, and I have added Joshua Moon and his family to my prayers. And, since I too have been threatened by similar parties for similar reasons, and while I have far less to lose, I want innocent people out of the crossfire, so I have completely torched copies of anything on my blog certain individuals found so offensive they attempted to attack me in a similar manner as Null, and they have my word I will keep silent about their activities now and forevermore, so long as what they have done to thr...

DQ1 Remake Beta 2.20 Progress Report

As mentioned in my last post, I'm loath to promise anything, but I can mention the following since they are a done deal and I confirmed they are backed up on the cloud if worst comes to worst. * Finally got the character art I needed requisitioned, again from Fumirei on the RPG Maker Central forums. It was pricy, but the quality was so good I happily ate the cost, it was well worth paying for. Seriously, Fumirei is a good artist, throw them your money, you will get some fine artwork in the exchange. * Actually have a fair bit of work done already, but I'm unsure what a good "stopping place" would be. I also have to test a lot of event code, so the more I add, the more event code I need to test. * I went back and touched up a few dungeons, especially the towers, they should now, thanks to some creative design, appear to have actual height as you ascend each floor. * I'm coming up with another dry spot when it comes to some other resources. I have what I n...