More bug testing, more fixes for DQ1 Remake Beta 2.10V2
Currently play-testing the Hauksness area, and after I get it all balanced and make sure everything up to the Lord Edward quest works, I'll release a Beta 2.10V2 to replace the first version, which is a hot mess of bugs, bad balance, and overall fail.
In the meantime, incorporated the following fixes.
* Healing spells have had their resistance modifier check removed. I had to do this or healing spells would eventually be useless due to magic defense nullifying it at a certain point.
* Several enemies in the Hauksness region had a tone down, they were OP to an insane degree. They are still hard, but now they are much more bearable.
* Several more dialogue bugs were fixed and some tileset edits were done to the Great Caravan for better realism, like being able to walk under most open air stalls.
* In the 2.20 build, I'll refine the bonus dungeon balance a little, but I kept them somewhat harder than the regions around them since they all have some OP stuff (especially for Mara).
In the meantime, incorporated the following fixes.
* Healing spells have had their resistance modifier check removed. I had to do this or healing spells would eventually be useless due to magic defense nullifying it at a certain point.
* Several enemies in the Hauksness region had a tone down, they were OP to an insane degree. They are still hard, but now they are much more bearable.
* Several more dialogue bugs were fixed and some tileset edits were done to the Great Caravan for better realism, like being able to walk under most open air stalls.
* In the 2.20 build, I'll refine the bonus dungeon balance a little, but I kept them somewhat harder than the regions around them since they all have some OP stuff (especially for Mara).
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