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Showing posts from May, 2018

Skyrim Modding and how to reduce load order nicely on Skyrim SE

It's been awhile since I wrote a post here, so I'd like to cover a few tricks for reducing one's load order on Skyrim Special Edition. There is a program written for merging plugins I used to use, but I have since discontinued use, it tends to bug out quite a bit despite Skyrim SE native support. Instead, I recommend the following: 1. Turn small mods in ESL files in the Creation Kit: The ESL limit is far higher than the ESP limit, and if the mod is under 4000 lines of content, this should work quite nicely. 2. Merge Plugins xEdit Script; While written for Oldrim, it works fine for Skyrim SE, but I have some caveats I must mention. A. Refrain from use on mods with BSA archives: The BSA structure is bit different on SE, and while merging many non BSA mods into one mod that uses a BSA and replacing the name of the merge mod with the name of the mod needing the BSA should generally work, the other way round tends to cause a lot of issues. B. Save the original mods i