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Showing posts from August, 2017

DQ1 Remake Beta 2.30 in progress

I'm writing this post to give a progress report on Beta 2.30 of DQ1 Remake. Thankfully, this build won't force me to add too much more content, but it has presented a new problem that forced me to take my time. The main new area I have to complete is Charlock Castle, and while I generally made my own versions of DQ1 locations out of whole cloth while maybe taking some minor inspiration from the level design of the originals at best, I wanted to do a nigh perfect homage to the original level design of Charlock Castle since I plan to reuse this in any possible sequels, but I had an issue. The level design of this Castle between DQ 1, 2, and 3 was VERY inconsistent. DQ1 was the worst offender. On top of being oddly small and cramped, the bottom floor had a tileset that looked like it belonged on the surface, so I decided not to use that one. DQ2 was simply a slightly expanded version of the DQ1 version, and it wasn't much better. DQ3 had the best and most logical f