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Showing posts from July, 2017

Beta 2.20 of DQ1 Remake is finally live

I have finally released Beta 2.20 of DQ1 Remake on my MEGA account, after a long time in closed beta. Everything up to the Cave To Charlock Castle is finished (there is a monument that tells you you need to save for the next build, which will be removed in the next version). The Catilin area is fully fleshed out, as are any remaining overworld areas, save for one or two on the Charlock Castle landmass (these will be fleshed out in the next few builds). The next build will have the normal ending implemented, the build after will implement the bonus ending, and the build after is planned to be the final build. Unlike the original Dragon Quest, my game does not have a "bad ending" option, but it may be added in some manner by the final build. A few bugs have been fixed in this build, including a UI bug, and a lot of legacy code and crash issues were finally dealt with. Most of this is thanks to the extremely dedicated bugtesting done by Stagefright. And, for the follow

DQ1 Remake 2.20 is getting some further balance changes before stable release

I'm now almost done with getting DQ1 Remake Beta 2.20 out of closed beta and ready for stable release, but before I do that, some issues need to be fixed as mentioned in my previous blog post. Also, the following changes for balance will be done. 1. Many more spells will have accuracy fluctuations. The original Dragon Quest games had this to prevent them from being too OP for enemies or players, and the more powerful spells and skills will have lower accuracy than their initial versions, especially multi-hit skills and spells. 2. On top of redoing the scripting for my bonus dungeon quest, the cursed and uncursed items you can get doing this will be rebalanced. Also, they will have actual gold values assigned to them to make them sellable, should the player opt to do so. I also will eliminate some items that were cloned to normalize game balance, as I was unsure where to put a few of these items several times during development, and this will be corrected for the final time befo

Nearly done with DQ1 Beta 2.20 beta testing, and some commentary on another game dev's project

This is an update for those who are following my DQ1 Remake project. The 2.20 beta has been through about ten revisions now, and in each one tons of bugs have been fixed, as I want to leave all the engine issues behind me so they do not plague me in future builds, and I want to thank beta tester Stagefright in particular. His efforts to find and document all my numerous screwups so I could fix them have been nothing less than Herculean, and I just want to say, "Semper Fidelis" to him for all his fine work at unearthing all the fail in my project so I could fix it. Due to his tireless efforts, the following is now no longer an issue. 1. More legacy broken code is now removed. 2. The last remaining shards of my old dialogue code should be gone. 3. A longstanding UI glitch when displaying skill data is now fixed. 4. Skills in general have received numerous fixes to damage, calculation of effect, and other fixes. 5. Tons of game crashing issues now no longer a problem.