Another progress report on the DQI Remake 2.20 Closed Beta
After getting some more bug reports about Garinheim, I had to fix a lot of buggy tile collision issues, including being able to walk through certain portions of houses, being able to hop stair well where you shouldn't, and other wall clipping weirdness. I should have fixed all of this. I also got a complaint about how it looks how some landings make it look like the character is walking on the landing railing, not the floor, and I tried to fix this the best I could, but the tile art and the fact I have a 2D engine make some of this perspective weirdness unavoidable, and since I had to pay for the assets I used for the Garenheim town art, I'd have to contact the artist or someone with the same DLC pack I paid for who would be willing to modify it, as my own art skills are not that good. I also made a few minor overworld map adjustments, nothing major, just shaved down the Hauksness and Rimuldar overworld areas a little bit. I'm still awaiting more bug reports, but wh