About ready for sending out the closed beta of Build 2.20 of DQ1 Remake
I'm on the cusp of sending out the closed beta of Build 2.20 of DQ1 Remake to beta testers, and I have to admit this build stops shy of including a lot of content I wanted to add because, frankly, I have so many game balance concerns at this point I don't want to add a ton of new areas and content before I have that resolved. Several fixes over 2.10 include: 1. Scripting fixes for the minigames to resolve some crash issues. 2. Hopefully have removed all traces of the original crappy dialouge system code. 3. Code/resource bloat has been trimmed as much as possible, frame rate should be better overall, no more lag spikes. 4. Some further balance fixes to enemies and some random steal skill crashes should also be fixed. 5. Implemented some code meant for use in later builds, but only partially, most is dummied out for now because I don't want to totally enable some scripting code without finishing more content that would require it for stability reasons. 6. Have ...