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Showing posts from January, 2017

Enough innocent people have been hurt, so I deleted some stuff since the Kiwi Farms was taken down

The Kiwi Farms were recently taken down by its owner due to threats to the welfare of his family, threats so severe ordinary legal recourse would not have been sufficient to protect them. I'm sorry innocent members of his family had to suffer because of this unwarranted assault on them when Null was the intended target of those who decided tormenting his family was justified, but I will not mourn the Farms passing if it grants his family some relief from their tormentors. I have family too, and I have added Joshua Moon and his family to my prayers. And, since I too have been threatened by similar parties for similar reasons, and while I have far less to lose, I want innocent people out of the crossfire, so I have completely torched copies of anything on my blog certain individuals found so offensive they attempted to attack me in a similar manner as Null, and they have my word I will keep silent about their activities now and forevermore, so long as what they have done to thr

DQ1 Remake Beta 2.20 Progress Report

As mentioned in my last post, I'm loath to promise anything, but I can mention the following since they are a done deal and I confirmed they are backed up on the cloud if worst comes to worst. * Finally got the character art I needed requisitioned, again from Fumirei on the RPG Maker Central forums. It was pricy, but the quality was so good I happily ate the cost, it was well worth paying for. Seriously, Fumirei is a good artist, throw them your money, you will get some fine artwork in the exchange. * Actually have a fair bit of work done already, but I'm unsure what a good "stopping place" would be. I also have to test a lot of event code, so the more I add, the more event code I need to test. * I went back and touched up a few dungeons, especially the towers, they should now, thanks to some creative design, appear to have actual height as you ascend each floor. * I'm coming up with another dry spot when it comes to some other resources. I have what I n

Trying to make Beta 2.20 of DQ1 Remake the second time round

It's the dawn of 2017, and among my New Years Resolutions is to finally get my game to gold code status before 2018. With that in mind, now that I've decided to be paranoid and back up my game on the cloud for the sake of redundancy just in case my HDD file tables go nova in some freak accident once again, I have decided on the following things for the currently in production version of Beta 2.20 (V2, since the first died awhile back) * I'm likely going to focus on adding new stuff instead of reinventing the wheel. I've already had to overhaul the game scripting more than I ever wanted to and I'm tired of it, so scripting changes will be minor at best, if any. Instead, I'm going to focus on finishing up all the maps I can and try to have the 2.20 Beta be set just before the normal/true ending point split I had planned since day one. * I plan to stop just short of the normal split final dungeon because I need to requisition some new portrait art I don'