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Showing posts from July, 2016

Due to a sudden loss of files due to corruption of my HDD, DQ1 Remake is on indefinite hold for the time being

I recently suffered a massive loss of files due to a sudden corruption of my HDD. I was not able to save very much, and unfortunately all files after the 2.00 build of DQ1 Remake were lost. I am currently having to literally rebuild what's left based on what little backups I did have made, but all of my RPG Maker materials are gone, so I will have to start over from scratch. Due to this, until I have recovered enough material to resume progress, the game will be on indefinite hold until further notice.

Dragon Quest 1 Remake 2.20 getting beta tested and tweaked

Dragon Quest 1 Remake is now completely free of ANY scripting issues to my knowledge, so I'm currently tweaking balance to accommodate for all the finalized scripting, which includes the following changes. * Much like the original Dragon Quest, the player is limited to 9 of any particular item (more can be added to the bank/storage), and any extra (that are not key items) are automatically discarded, which means that increased use of the alchemy system to refine surplus ingredients into new items would be recommended, though the same limit applies to them. This also affect game difficulty, it's now slightly harder for the player to rely on healing items to carry them through most of the game, depending on player levels and game progress. * All Small Medal shops have gotten a tweak dependent on location, which means the more out of the way the shop is from the game start, the items available and prices will be more/different, so hoarding Medals until late game may prove prof...

My opinion on the lolcow known as Chris '"Autphag" Gillion

I have spoken with this individual on the #ncr chatroom of /cow/ a few times, and based on what I know of him during these interactions, his Kiwi Farm thread, and interactions that he has had in other fora, I'll just say this for starters. He's a fool playing at brilliance. For starters, he seems to think autism confers a superior status to him, making him a "superior man", or "ubermensch". As someone who has read up on Nietzsche, I'm willing to bet Friedrich himself would give Autphag a huge look of annoyed disgust, given he did a LOT of railing against pseudo-intellectuals and considered them the "untermensch", or the "below man". Frankly, I'm inclined to agree, and as an autistic myself, he's full of it. Autism is largely a small blessing in that it can provide intense ability to focus on limited subjects with profound ability, but otherwise can be socially crippling, and given all the social crap I've seen him ge...

DQ1 Remake will take awhile longer, will release it as 2.20

Due to tons of scripting hassles that stymied me for the longest time, I had to chop out so many features I did not want to sacrifice for any reason, but that is now behind me and fixed. However, even though it's been a very long time since I release DQ1 Remake 2.00, I will be taking even longer to polish up 2.20 for release, skipping 2.10 entirely, for the following reasons: * I plan to move all builds of the game thus far to a MEGA account for easier downloading. All future builds will be added to it as well. * I plan to make better use of a lot of features I added by haven't utilized too much of yet, like hi-res icons for weapons, armor, and items. For this purpose, I have had to import a lot of new art, fortunately most was upscaled resources already on hand and public domain materials repurposed for RPG Maker use. * Enemy HP bars have been added and confirmed stable. I wanted this feature in earlier builds, removed it for various reasons, but now I'm confident ...

Got a lot of hassles behind me on DQ1 Remake 2.10 Beta, progressing well

I finally managed to stamp out all remaining issues with my currency scripting, finally. Also cleaned up some earlier areas with misplaced tiling, and have added a few new NPCs to a few areas. I plan on doing a complete private beta test of every area before I release another closed beta, especially since the currency script fixes were so extensive and caused so many hassles I want to make damned sure nothing else is broken. About 50% done overall so far, hope to get more work done soon.

Alright, finally think I got all my coding issues behind me

In my last blog post, I mentioned some bizarre bugs cropped up with DQ1 Remake 2.10. These all seem fixed now, especially since I removed some redundant code, reorganized the script list, and fixed a few problem child variables. A few features seem a bit nonfunctional now (nothing serious or gamebreaking), going to try getting them back up, and afterwards I'll resume working on it again. And speaking of game development, I popped into Brianna Wu's Twitch Stream after hearing about it briefly and left a positive comment about how I intended to purchase it on Steam, and how I was impressed it was in a playable form, especially since even many of Wu's own Kickstarter backers were wondering if they had been scammed of late. I was blocked immediately, which is weird, since I was very polite, and outright trolls were allowed to post whatever they pleased. Later, Wu posted an edited screencap of a small portion of the Twitch chat (cutting out a lot of stuff like someone repe...