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Showing posts from December, 2015

Another update on my upgraded DQ1 Remake engine

Most of my recent upgrades have been user interface related, mostly overhauling the menus to give far more useful information, and look much better, as the originals were very bland. This includes even greater support for much better looking graphics like bust images, and thanks to the hard work of Allusion, I now have a full set of emote busts for Mara now! Unfortunately, this has led to a bit of regression, since adding some advanced scripting for party guests has resulted in forcing me to toss the FFIX aliged menus and front-back row system, so I'll have to come up with an alternate means that works in the stock UI with the standard alignment. On the other hand, I now have fixed some issues with the class change system, which will see little or no use in DQ1 Remake but is added for future proofing. Unfortunately, the stock RM VX Ace engine is very, very poor at avoiding database issues with class changes, lacking a lot of sanity checks for learned skills, exp levels, stats...

Well, this is nice, I got a critique by someone who is pro-social justice

Someone who is pro-Social Justice gave me a critique of my opinions and statements here: https://d4rkst4r.miraheze.org/wiki/GethN7 http://imgur.com/oGw0n6Z For the record, I have no issue with this. In fact, while I disagree with their conclusions, I welcome their opinion, for which they are duly entitled. I even took the liberty of replying here: https://d4rkst4r.miraheze.org/wiki/Talk:GethN7 http://imgur.com/25rBNjq Again, I decided to respond politely and make clear anything that is my stance, just to be sure they can have my word on the matter in as disspassionate a manner as possible, as my blog is, as admitted, where I do a lot of venting, and while much of that I believe and adhere to in calmer circumstances, I hope my clarification serves to clearly define what should be taken as angry invective and sincere belief. Also, my purpose in posting this is to praise this user for being so forthright. While I disagree with their opinion of me and my views, I do not wan...

Nate Spidgewood: For New Year's, Resolve to Quit Being a Faggot

It isn't even 2016 yet and Nate Spidgewood, batshit loony that he is, decided to send me more incoherent emails promising death and bodily harm, again, completely unprovoked. His in bold, mine in regular font. --------------- I HOPE YOU BURN IN A HOLE FOR READING THAT FUCKING ENCYCLOPEDIA DRAMATICA ARTICLE ABOUT ME, YOU FANBOY FAGGOT!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!! D:< Nate, I might just sign up there just to add your lulzy comments. Seriously, grow the hell up. SHUT THE FUCK UP, YOU ASSHOLE!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!! (PUNCHES YOU IN THE FACE FOR CALLING MY COMMENTS "LULZY" TELLING ME TO "GROW UP" WHEN I ALREADY AM) Thanks for the added material, it'll look great in the quotes section of the article. DON'T YOU DARE!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!! THAT FUCKING ARTICLE IS WHAT GOT MY FURAFFINITY, CLG WIKI A...

Another progress report on my updated game engine

With the Christmas holidays over, I've decided to get back to further working on my updated game engine, and the changes so far have led to the following decisions: * Player characters will have a full range of emote busts, not just mere facesets. Major characters will likely remain with just facesets, barring exceptions where I have a full set of bust graphics on hand for them, but at the least, all playable characters will have waist up bust portraits. To that end, a few characters are getting a minor makeover to accommodate the new bust graphics, especially Sarah, but they shall otherwise have no other major cosmetic changes. Note; I plan to make use of some slightly altered artwork by Archeia for some of the new character art, who is far more talented than myself, and whose art has already vastly improved my game so far, and I plan to further display her talent because she's an excellent artist and I feel her work does my own honor. * When it comes to coding, I'...

More updates on my updated DQ1 Remake engine

I'm still making great progress on revamping my DQ1 game engine, so much so I decided it would be better to pour all my energies into that then release another beta on the existing engine, so a new game beta will be delayed. However, this is not a bad thing by any means, since my new engine has several more features now: Face/Bust Options: RPG Maker can show "face" graphics for characters, where you just see a face in the text box of conversation by default, and now, I can show "busts", or waist up portraits of the characters above the text window. Since using all faces or busts would be exhausting and tedious (not to mention would be difficult to track down images for one or the other in some cases), I have made it to where I can use either option, though my plan is to remain consistent with one style or another for the most part. Enemy HP Bars: I had more than one solution for this at my disposal already, but I had issues with the bars bleeding into each...

Building a better DQ1 Remake Engine Updates

Due to the holidays and a lot of other matters on my plate, I still have plans of releasing an updated beta of my game with some new features, though I may put it off until sometime after the new year. Some of these items include some custom commissioned artwork by Fumirei and music commissioned for the League of Gamers website which I graciously received joint permission from Mark Kern and Jared Burrell to use in a limited capacity for a custom credits scene, as well as some gameplay and world updates. However, the reasons I am considering belaying that until I have my new engine finished are because, while the new engine is far from complete and still in alpha, it already has made far less mistakes than my old engine, eliminated a lot of monkeypatched issues the old one had, and brings a lot more features to the table. An overview of the features of the new engine: FF9 styled "Rows" - In Final Fantasy IX, characters in the back row took less damage yet did less damage...

Nate Spidgewood: Holiday Death Threats Edition

Is there a full moon out? Am I the only ex-member of TV Tropes who HASN'T turned into a massive crybaby faggot who thinks they are owed the world? I mean, come on, I recently read about that pedophile internet tough guy Harold Hall on the Kiwi Farms. I myself have had to deal with the deranged madness that is Gabe "Moleman9000" Navarro's drama generation and rants about cyberbullies, and recently, Nate Spidgewood (go read his ED page, it's hilarious) sent me death threats. Yes, completely out of the blue, for reasons I cannot comprehend, he decided he had nothing better to do one day than to send me death threats Below is our emails (His in bold, mine in regular font) ------ I'LL FUCKING *KILL* YOU FOR THIS, YOU FUCKING PIECE OF SHIT!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!! !! D:< YOU CAN BURN IN A HOLE FOR WHAT YOU DID TO ME, YOU EVIL, NAZIIST BASTARD WHO SUPPORTS WIKIPEDIA FOR RUINING TV TROPES!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!...

I need a drink, I'm being hassled by an idiot called Moleman

For those not aware, I've recently gotten a lot of crap from some imbecile named "Moleman9000/ResonX", real name Gabe Navarro. He's a Hispanic guy who draws some really tacky art, writes a fanfic universe called the Nava-Verse, and is prone to spewing drama wherever he goes. And I just happened to to be the latest SOB caught in the crossfire of this autist. Before I go on, I have autism too, but thing is, I doubt this guy got the therapy and proper raising I did to help me cope, learn what is socially acceptable and channel the single minded devotion autism tends to grant those with it into useful areas. Instead, he spends it acting like an entitled jackass starting crap, screaming about cyberbullies, and trying to drag people who don't give a damn into his drama. You want to know more, read up on him at the Kiwi Farms. Recently, he gave me grief because some people he didn't like wrote some criticism about his series on All The Tropes Wikia, and after...

Dragon Quest 1 Remake engine needs rewritten, I do not wish the final product to be Revolution 60 2.0

I'm afraid I have some bad news: I still plan to release an updated beta by this Christmas with new content, especially for the League For Gamers and the Kiwi Farms, both sites which I promised would have in universe material dedicated to them, but I will probably have to do so in a greatly reduced form, unless further problems force me to not be able to do this. The reason is simple: RPG Maker MV is hideously unstable for my needs and will not port over my work (maps especially due to the map size limits) very well, and given how buggy it is, I have elected to remain with using VX Ace for any sequels for the time being. Another reason is since I wanted to use the engine I have now for any successive projects given the first point, and that means the engine in it's current state is off the table, being a programming golem with mismatched body parts held together with a lot of inflexible scripting code I desperately want to optimize, since the current version...