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Showing posts from May, 2015

My thoughts on the Limits of Free Speech in regards to Social Justice

I'm writing this post because I want to make my personal opinions on the limits of free speech clear, especially as it regards the social justice movement. Free speech means, in my view, speech that is unfettered so far as it does not infringe on the rights of others, and by rights, I means LEGAL rights. Social Justice Warriors seem to believe free speech should be restricted if it hurts their feelings, and not only is their no law to defend that (and there still isn't, thankfully), that is a foolish restriction that could decrease the range of expression in such arbitrary ways that almost ANYTHING could be construed as "hurting someone's feelings", since all humans have different emotional cues, so that should NEVER be a precondition for limits on speech. Justice Oliver Wendell Holmes defined the legal limits of free speech as that which endangers the rights and safety of others, an eminently reasonably guideline, as the rights he was referring to are outli

Game Designer Musings

I've been making a game in RPG Maker VX Ace called "Dragon Quest I Remake", in which I take the bare basics of the Dragon Quest I story, revise it with lore from second and third game, then add a lot of original stuff on top, so roughly only about the very core aligns with the original game, the rest is my invention. However, that doesn't mean it's easy. Since I only decided to retain the basic core of the original plot, the rough locations of the original towns, and most of the original monsters, the rest I had to import from other games in the series, use community resources and official DLC for RMVX Ace to fill in blanks, or code myself. As for the graphics, that's surprisingly easy to do. As for coding, since I'm still a noob to Ruby, I'm grateful for all the scripts made by the community, has really made my job easier. However, the hardest part has been making sure it all works as a unified whole. RMVX Ace is a surprisingly easy program to