Got some more feedback on my closed beta and it looks like I have some more bugs to fix:
1. Seems I still have some remnants of the old dialogue system in place, need to purge that.
2. Fixing a small frameskip bug in town when picking up vegetation and eggs.
3. Complaints some music and SFX are too loud, will fix by cutting their level by 50% across the board.
4. Fix the bank, has some old code that causes graphical issues.
I plan to meticulously fix as many bugs before releasing this build, as I want the game as mechanically solid as possible before implementing the normal ending, final dungeon, and any content beyond that.